Fallout 4 – Finally Finished it.

Spoilers a head.

I decided to finish it with the Minutemen, and I got the “5th” ending which is unique in that no factions are openly hostile to each other. After doing a bit of research into it though, it seems like it is just a variant of the normal Minutemen ending. The difference being that you still can talk to the Brotherhood of Steel and the Railroad without them attacking you or each other.

I ended up being level 80 when I finished it and primarily used melee weapons and stealth for massive sneak attacks, so the fighting off coursers and snyth assault units was pretty easy. Here is a screenshot of my character.

What is best in life?

What is best in life?

I totally went for the Waste Maiden hair cut as it looks exactly like Jack from Mass Effect 3 and the voice actress does the voice for female player character in Fallout 4.

I chose to use the grognak costume for better melee damage and, after getting some mods (Armorsmith Extended, Simple Bug Fixes, and Better Shishkebab – Of the 3, simple bug fixes was the more essential one as it fixes an issue with Big Leagues rank 5 not to mention several other perk fixes that Bethesda failed to fix in Q and A testing), a build designed to 1 shot most enemies. My go to perks were Blitz rank 2, Big Leagues rank 5, Better Criticals rank 2, Ninja Rank 3, Rifleman rank 5, Mister Sandman rank 3, Armorer rank 4, Blacksmith rank 3, Lone Wanderer rank 3, Black Widow rank 2, and Critical Banker rank 3. At the end, my strength and agility were 11, due to getting the bobble heads after maxing out both. I used endurance as my dump stat and after maxing out strength I started to put points into charisma (I maxed out agility pretty early on in the game because you need at least 9 in agility for blitz, and it was well worth it.) I used a legendary suppressed Gauss Rifle (it fired 2 shots for every 1) to take out annoying laser and gun turrets that I couldn’t destroy at melee range. I also went with leather armor pieces as they were the common legendary drops I got and wanted a uniform look. I prefer shadowed and ultra light as my armor mods, for easier sneaking and better VATS action points.

Back on topic, the story was decent but nothing special or remarkable and it went how I expected it go. It was fun to do, plan for and execute though. I just went and did missions for each faction and stopped before they started to antagonize or go hostile to each other. It basically amounted to doing the railroad missions up to Randolph safe house 6, PAM’s DIA cache’s, and Tinker Tom’s MILA placements. For the Brotherhood, I just did the missions assigned from the recon team and when introduced to the Elder I accepted but did not complete Show No Mercy. I then completed the main quest line and chose the Minutemen as my primary ally to help take down the Institute. When I got to the Institute, I did the department heads intro quest to be able to secure the serum for Virgil and then went on a killing spree of the staff to be expelled from the Institute. I then went to the minutemen again to defend the castle and prepare to assault the Institute. I ordered the evacuation of the institutes civilians and then blew up the reactor.

Apparently the ending is “hard” to get but many people have gotten it and didn’t realize it.

For my next playthrough I plan to do a male character focused on pistols and stealth but plan to try to talk my way out of as much things as I can.


Back on topic again, I put a solid fucking 147 hours into fallout 4, yes I play my games obsessively, and enjoyed every bit of it. Despite my issue of needing to download 19 gigabytes to install the game when I bought the retail physical copy, it was worth the money and time I put into it. However, I will be wary of ordering future games from bethesda and will definitely not pre-order any of their future games or DLC. Notice I said pre-order, as I will probably get the DLC for this game but only during steam sales or big discounts.

For the curious, here is a simple guide to set-up mods:

You will need to add the following line to the Fallout4Prefs.ini file (it should be located in your documents folder then my games folder) below the section marked [Launcher]:


You will need to change the following line in Fallout4.ini(located same as above):


You add your mod files into your Fallout 4 data folder (for this you need to just right-click on Fallout 4 in your steam library select properties, then the local files tab, then click browse local files and your data folder is right there.)

I also had to ensure my mods were being loaded properly, so I checked my App data folder (C:\, then look for users, then your windows account, then app data, then look into either roaming or local, you may need to change your settings to view hidden or system files) for a fallout4 folder (mine was in local) and made sure that DLCList.txt as well as plugins.txt had my mod files there.

I avoid using nexus mod manager and prefer to do things manually, however if you are the lazy type who doesn’t need to obsessively know the details on how things work, by all means download the nexus mod manager and enjoy ez mode.



Fallout 4 – A more detailed look.

So after a large amount of time invested into the game, 87 hours for the curious, I some more detailed insights and critiques of the game.

First off, like I said in my previous post, the game is good. It can be left at that and it would be fine.

Bethesda really did pack a lot into the game, each time I explore the Commonwealth I’m impressed with how much they packed the landscape with. There are many places to explore and scavenged from, a few factions to join/destroy, and a lot of settlements to build. It’s the settlement building that I find myself doing the most, it was my favorite part of Assassin’s Creed 3 (it was a good game, get over it, and stop longing for the bland workshopped white person ideal in a main character), and it’s quickly becoming my favorite part of Fallout 4. I’ve been scavenging materials (junk items and scrap), hoarding all manner of gear (weapons, armor, clothing), and scrounging up caps to buy shipments of materials from various wandering merchants to expand my numerous settlements. I focus on defensive upgrades first because if I’m gonna put a lot of effort into developing a settlement I don’t want that settlement destroyed or crippled in an attack by Super Mutants, Raiders, Feral Ghoul packs, or Synth Attacks. Once I have the settlement defenses all up and running, I start on water and food and I usually set it up so I have at least a rating of 20 food and 30-40 water. I usually find a semi central or well defended open area to place the various crops I plant (Mutfruit seems the best here because 1 plant = 1 food rating, although I do plant corn/tatos/razor grain/gourds/melons as well.) I also set up a feeding trough for a brahmin and a scavenging station. After having the water and food situation settled, I build a compact dormitory that is usually 2-4 floors (usually able to have at least 20-36 beds) with roof used to add more defensive turrets, power generators, power relays, and a settlement recruiting beacon. After the housing is done, I put up some lights and crafting stations (it’s worth it later in the game, usually in between levels 10-20 to get the local leader perk to build the crafting stations and stores.) When it’s finally done and set up, I build a nice personal home for my character with plenty of storage space. Even I don’t regularly visit or stay in a settlement I do it because you are often called to assist a settlement later, either a call to defend it, or a quest from a settler that will ask you to rescue a friend from raiders or super mutants, or a settler quest to secure a new area to settle. When you can build stores and assign a settler to it, you can really start to bank caps and barter for junk/materials to build up other settlements. I set up a trader that sells mostly scrap and bought materials there to transfer to other settlements by using the transfer option at the workstation in the settlement you want to expand on.

Some advice for building up and defending your settlement. First off, don’t get focused building walls to surround your settlement, they cost a lot of resources and they limit how much you can build in the long-term (there is a specific limit to how much you can build, unless you get a mod to remove the limit.) While walls look good and function well as defense (although it doesn’t provide a defensive rating), your settlers a have a rather bad habit of running out of the walls to engage attackers, thus leaving your well protected settlement and wondering why you even built up the walls in the first place. Turrets are the best defense, so it’s worth those points you put into science/gun-nut/local leader and it’s best to place them along the perimeter with good angles to engage attackers. Also, use the floor option called foundation, it will let you build a structure on uneven ground or troublesome areas by adding a level floor foundation to build on. When you can build up, make multi leveled buildings as you will need the space in some of the smaller settlements.

Also, build things to store your gear and gear looted from enemies, you can use this as barter to get more materials to build up your settlements and transferring those materials to your settlement workstation. You can get a ton of free experience here just from building up settlements, and you can get even more by sleeping a bed for 3-6 hours to get the well rested bonus. I’m level 56 right now and I can say at least 30 levels of that was from building up various settlements.

As you can grasp, Bethesda did a lot here and quite well enough with the settlements. It’s challenging to get the materials you need to build up a settlement. It’s satisfying to see a settlement you build up grow and thrive. It’s rewarding in many ways as you because you can personally gain a lot of experience to level up quickly, you can get access to merchants you set up for caps and materials, you have a base you can store stuff at and retreat to if you need to heal up.

Settlement building also problematic in some areas as well.

  • There is barely a tutorial to show off what you can do or how to do it. The are plenty of choices you can do, like assigning settlers to different settlements but it isn’t even mentioned or hinted at or explained how to do at all.
  • The “snapping” of certain buildings is troublesome to manage. Often times the thing you want to snap onto with choose an odd direction and it is annoying to fix.
  • Some structures have little function at all. For example, setting up a computer terminal, it’s weird to set up and the functionality is questionable at best.
  • Settler A.I and management is bothersome and questionable. Settlers can be assigned to various tasks such as harvesting food, defensive structures, and stores but sometimes settlers will just stand around and won’t go to the assignment you set them to. So stores, crops, and guard outposts/towers will be unattended. The A.I is also quirky in that settlers will rush out to attack whatever is threatening the settlement despite your defenses or walls. So the settlers you assigned to a tower or artillery will abandon their post to shoot their pathetic weapons at threats and put themselves into harm’s way.
  • There some options that require garbage perks before you can make them. Local Leader should have been an earned perk by setting up multiple settlements, as well as having an option to invest perk points into it. The same goes for Cap collector.
  • You cannot craft Weapons or Ammunition or Armor. A definite questionable call by Bethesda here. I would have liked to make and improvised sword, axe or knife, and the pipe guns are improvised weapons that look to be crafted from various scrap. A definite disappointment.
  • Crafting stations require garbage perks to unlock.
  • Crafting is options are robust but are limited in certain ways. It makes no sense that you can add mods to some armor and clothing but not others. Pistol’s are dreadfully limited into what mods they can get, there are precious few options for grips compared to rifle stocks. I’d have liked to see more options pistol grips. Some melee weapon mods are questionable as well, like modding a cane. Why couldn’t there be improvised shivs, swords or axes but there is a fucking Cane you can mod. I desperately wanted to be able to make a Vertibird Sword or a Signpost Axe (or a hubcap axe) or crude but effective Shiv/Knife.

I’m sure once the G.E.C.K comes out, modders will be able address these various issues.

The switch to stat and perk system by doing away with the skills from previous games was another good improvement Bethesda did with Fallout 4. While this does remove something iconic about fallout, it makes for a streamlined and easier to understand system. Instead of trying to get 50 unarmed and 60 melee for the Ninja perk, you only need to have your agility up to 7 to invest a perk into it (it’s well worth it to max it out because the sneak attack multiplier scales well).

From the beginning of the game I had a rather well laid out strategy to level up my character, I wanted to be a mainly stealth based melee character that can quickly clear out 1-5 enemies quickly and quietly. To do that, I put a lot of points into various stats to have access to the following perks: Sneak (requires 3 agility), Ninja (requires 7 agility), Blitz (requires 9 agility), Big Leagues (requires 2 strength), Armorer (requires 3 strength), Blacksmithing (requires 4 strength), Black Widow (requires 2 charisma), and Lone Wanderer (requires 3 charisma.) I couldn’t find anything definitive about the Better Criticals perk stacking or working with the sneak attack multipliers of Ninja or Mister Sandman so I didn’t go out of my way at first to try and get it, I did however put points into luck to get it later. I also rounded out my character to be able to pick pockets (requires 1 perception) (very handy to deal with enemies in power armor, just pickpocket their Fusion core and profit) and pick locks (requires 4 perception). I also maxed out Rifleman(requires 2 perception) and Mister Sandman (requires 4 agility) to have an option at range to stealthily pick off people before moving into sneak attack massacre groups of enemies. Mister Sandman adds a very decent sneak attack bonus to silenced weapons and is well worth it if your weapon can be fitted with a suppressor, if not then it is better to leave this perk out. Black Widow (and the male version, Lady Killer) add an option to be able to talk your way out of things or haggle for better reward or payment. It’s worth it to get but not max out (charisma) as the persuade option is based on chance still (and is color coded for difficulty, green for easy, yellow for moderate, orange for challenging, and red for difficult.) There are also numerous clothing options that will increase your charisma as well as drugs (grape mentats) and alcohol. Still it’s worth a little save scumming to achieve results in conversations to ensure the outcome you want to achieve, so quick save often and reload when necessary.

So leveling up was rather easy with my focus on building up settlements and combat was easy but fun and rewarding because I had an easy to follow plan with stats and perks. Unlike my previous characters in Fallout 3 and New Vegas, which I critically fucked up by not planning well enough to get quick access to perks I needed or wanted. In Fallout 4 this much less of an issue and it less troublesome if you make a mistake in your perks/stats.

Legendary Enemies are also a welcome change, you can randomly encounter legendary Raiders, Super Mutants, Radscorpions, Bloat flys, Rad Roaches, Mole Rats, and a ton of others for legendary gear with random abilities. Right now the most prized stuff for me is legendary armor pieces with stat increases, as this gives you more of an option on what gear you can wear. You can easily forgo the basic stat increases of military fatigues or military hats when all your gear gives you stat increases. Meaning you can run around using your Iconic Vault Suit with whatever else you like. You can also get legendary weapons with random abilities like freezing your opponent, plasma charged projectiles, the ability to do double damage to enemies with full health and a host of other cool effects. The Legendary enemies are challenging but not to difficult and spawn rates are based on your difficulty level you choose. On Normal, a legendary enemy appears often enough. It makes it worth it to go back and clear out places because of the chance of a legendary enemy spawning.

There is a huge area to explore and so much to do that I’m level 56 and barely started on the main quests yet. This is one of Bethesda’s biggest strengths, there is so much to do, explore and encounter. In most games, by not completing the story it’s perceived as a negative and a slight on the story of the game, in a Bethesda game the story is there when you want to do it not because you have to do it. Still, stories in Bethesda games are generic and lack depth or bland. In many Bethesda games, quests are go here and kill whatever, fetch this and bring it back, or talk to this person. Standard game quests that many developers fall back on, it can hardly be considered a negative. Really though, you buy Bethesda games to explore, encounter, and a vast open land do whatever you like, not for a richly detailed or robust or well-developed story.

So to sum up, the game is good. Yeah, that about covers it.

Here’s a current pick of my character Zoe Washington.


Fallout 4 first impressions.

It’s pretty good.

Yeah. You can just say that and it would be enough.

My only legit gripe and complaint is that the retail copy required a download to finish the install, and it wasn’t a small download either, it was 19GB. I started downloading friday afternoon and did not finish until sunday night. Exact time to download was 2 days 7 hours and 22 minutes. I’ve detailed my feelings on that in a previous post and it’s a shame Bethesda joined the dubious ranks of AAA devs like WB with Arkham Knight, Ubisoft with bad pc ports of their Assassin’s Creed games, and Konami with the PC release of MGS5 being a steam installer on retail disc. That decision to ship a retail copy of the game with only a partial install knocks Bethesda off my buy at launch or pre-order  list (Blizzard and CD Projekt are the only 2 on that list for me now.)

With that out-of-the-way, the game plays well, the voiced PC is a definite improvement, the environments are good, the crafting is great, and the settlement building is superb. I spent the first couple of hours in the game just building up Sanctuary(putting up walls, defences, setting up crops and water, building shelters and beds) and crafting gear and upgrades for myself.

I was gonna go with a gunslinger type playthrough but I’ll save that for the next playthrough because Malcolm/Mal Reynolds (as is Roland Deschain) is one of the voiced names you can have. My current playthrough is a melee heavy sneak type build, her name is Zoe Washington.

First rule of battle, Little One: Don't ever let them know where you are.

First rule of battle, Little One: Don’t ever let them know where you are.

I plan to have a sneak attack build primarily with melee but also with a rifle for ambush sniping. So far it’s working out well, I’ve cleared out numerous area’s of Raiders/Bandits and Feral Ghouls with ease.

The game is fun and only a couple of hours into it, it was definitely worth the wait and the money. Shame about the shitty retail version of the game though. Your mileage may vary on my gripe/complaint however.

Fallout 4

So, as I sit here waiting for Fallout 4 to be delivered, I read this thread in r/pcgaming. It really shows the whole gamut of gamers: the douche has to tell you that you should have known better, the jerk who tells you how shitty your internet is and how good his/her is, the asshole who asks what year this is, the jackass who has tell you the limits of DVD/Bluray media and the storage capacity repeatedly, the fucking super douche that uses it as an excuse to pirate the game, and then people who can only sympathize.

It’s sad that Bethesda did this, if this was the plan all along, why not just send a box with a steam code on a piece of paper and save the cost of a DVD? There is no reason, financial or otherwise, to have only 1 dual layer dvd come with the retail version. The Witcher 3 and GTA V both came with multiple DVD’s in the retail box that let you after a small download (something like 500MB to 1GB) play right away. Yet, Bethesda in a dubious thought process sends out a retail box with 1 disc that requires you to download the rest of the 19GB to play. For a reference, the install size of Fallout 4 is said to be around 30GB. So, you still have to download the majority of the game despite buying a physical copy. What’s the fucking logic there? If I wanted to download the fucking game I would have bought it on Steam and let it preload over a couple of days and play it on the fucking hour it unlocked for my timezone. However, I did know that I’d have download as least part of the game because it was said before release that it would be that way. I did not expect to need to download fucking 3/4 of the game though. If I absolutely have to download something to install and play the game, I am fine with 500MB to 5GB. 6GB to 10GB is incredibly frustrating and infuriating but I’ll do it if I need to (and leave it to some later date if I don’t care to, as I am currently doing with the Witcher 3 and the Hearts of Stone DLC.) Anything over 10GB is absolutely fucking bullshit, this includes game patches as well, it is mind-boggling why publishers would do this. I can now understand the reasoning for why people hate Konami and what they did for the PC version of MGS 5 now. This type of behavior from publishers is absolutely disgusting. I had expected to download up to 10GB or so, and now I find out it’s closer to 20GB. I have a connection that can download 120kB/sec on a good day (realistically 50 to 80 most days) and a 25GB Data cap. Yes, my net is shitty. No it’s 2015 not 1996. I know I could probably move somewhere with better internet, thanks. I appreciate the sympathy. No, I can’t just go somewhere else to download but thanks for the suggestion. Also, No, it’s not an option to just get better internet at the moment.

I see this as a rising problem in gaming, publishers that do this as a means to futilely fight the internet boogeyman “piracy.” Only that this proves that it does nothing to pirates themselves, as people who pirated the game got an easy download and played the game a full day before most did before the release date, but added significant time sinks and obstacles to legitimate owners. Also, Bethesda is not known for a smooth release ever, as most of their games are a riddled with bugs and crashes for a couple of weeks more after release.

This will be the last time I pre-order something from Bethesda and maybe the last time I buy something of thiers at launch as well, their games will now be in the “it can wait” category for me. It’s sad Bethesda did this and it sucks to see a publisher/dev I liked fall from unquestionable buy or pre-order to a pick up at a steam/origin sale for 9.99$(Hello UBISoft games, WB Games, and EA Bioware). Right now it seems like only CD Projekt is the only company to think of the customer first and their enjoyment of their game rather than the absolute bottom line like other developers (Bethesda is now included in that shameful list.)

Reputation is the easiest thing to lose, and the hardest thing to build back up.

2 new vids from Bethesda today.

So that the day doesn’t end on a downer from Game of Thrones (so many cliffhangers), here are 2 new vids from Bethesda. 1 a trailer for Dishonored 2 and a gameplay trailer for Fallout 4.

Dishonored 2

Fallout 4

And a release date for Fallout 4, November 10th 2015. I think that this year is pretty fucking bad ass for gaming, The Witcher 3 and Fallout 4 in the same year.

I was never big into Doom, incase you might be wondering why link for a Doom Vid.

I watched Game of Thrones tonight so I skipped out on the Morgan Webb and Adam Sessler hosted Bethesda Event, hopefully I can watch a replay or something.